Civ 7 Han: Firaxis' version bears zero resemblance to real life Han China.

《文明7》中的漢朝:席德梅爾的設(shè)計與真實的漢朝相去甚遠

Firaxis' Han China is described as Scientific and *Diplomatic*.
In game, that's more or less how it is - with Han being built around big cities producing lots of specialists, and strong defensive capabilities with the Chu-Ko-Nu UU and the Great Wall UB. While that is I guess a part of Han China, especially Eastern Han, it doesn't at all encapsulate what made Han "its grandest".
Now let's turn our attention to Han China in real life. Following the reign of Emperor Wu of Han, diplomacy was never a serious option - other than capitulation.
Under the tenure of the Han Dynasty, China waged wars on literally every single neighbour it had, almost doubling China's territory from the Qin Dynasty. (1.7x at its maximum territorial extent) Look at this map from Wikipedia for reference, they didn't leave a *single* one of their neighbours alone.
https://preview.redd.it/b7sdj4vhimne1.png?width=1275&format=png&auto=webp&s=3073a0818d92d55097db7c504a85c002a002b39c
Their enemies/conquests included:
\\\\- Joseon (Korea)
\\\\- Nanyue, Minyue (Precursors of Vietnam)
\\\\- Dai Viet (Vietnam)
\\\\- xiongnu
\\\\- Greco Bactria
\\\\- Qiang
\\\\- xianbei
and more.
This was all built upon a system of universal male conscxtion, which the Han Chinese social fabric revolved around. If you've ever watched Mulan, you'll know what I'm talking about. Han Chinese men between the age of 23-56 were eligible for universal conscxtion, and thus the Han Chinese emperors were able to draw upon hundreds of thousands to \\\\~a million men for their campaigns and for the construction of the Great Wall.
Furthermore, this system of conscxtion was also behind the consolidation of the various fractured states, mixing and matching identities and cultures to build a unified Han Chinese identity that still persists today.
Making Han China a *diplomatic* civ is just dumb. It just isn't Han China. ~~Song or Ming~~ maybe, but not Han.
Edit: It has come to my attention, that Han China in game is pretty much the Zhou. Literally everything from ShiDafu, to Nine Provinces ability, to ChuKoNu would fit better with the Zhou.

Firaxis 將漢朝描述為一個注重科技和“外交”的文明。
在游戲中,漢朝的機制或多或少體現(xiàn)了這一點:它以擁有眾多專家的大城市為核心,并通過特色單位“諸葛弩”和特色改良設(shè)施“長城”獲得了強大的防御能力。 雖然這可能代表了漢朝的一部分,尤其是東漢,但這遠不能概括漢朝“最偉大”之處。
讓我們來看看歷史上真實的漢朝。自漢武帝統(tǒng)治之后,對方除了投降,外交從來都不是一個可行的選項。
在漢朝統(tǒng)治時期,中國幾乎對每一個鄰國都發(fā)動了戰(zhàn)爭,使得中國的領(lǐng)土比秦朝幾乎翻了一番(擴張最鼎盛時達到了秦朝的 1.7 倍)??梢詤⒖季S基百科上的這張地圖(附圖鏈接),他們沒有放過任何一個鄰國。
漢朝的敵人/征服對象包括:
-朝鮮 (韓國)
-南越、閩越 (越南的前身)
-越南 (大越)
-匈奴
-大夏-希臘王國 (巴克特里亞)
-羌
-鮮卑
-等等
這一切都建立在普遍的男性征兵制度之上,漢朝的社會結(jié)構(gòu)也圍繞著這一制度展開。如果你看過《花木蘭》,你就會明白這一點。23 至 56 歲的漢族男子都有義務(wù)服兵役,因此漢朝皇帝能夠征召數(shù)十萬甚至上百萬的士兵參與戰(zhàn)爭和長城建設(shè)。
此外,這種征兵制度也是各個分裂國家統(tǒng)一的背后推手,它融合了不同的身份和文化,最終形成了統(tǒng)一的、沿襲至今的漢族認同。
將漢朝塑造成一個“外交型”文明是愚蠢的。這根本就不是真正的漢朝。也許宋朝或明朝更符合,但絕不是漢朝。
編輯: 我現(xiàn)在才意識到,游戲中的漢朝實際上更像是周朝。從士大夫到九州,再到諸葛弩,幾乎所有的設(shè)定都更符合周朝。